Why I still write the shader by hand
A short defence of doing the slow thing in a fast industry.
1 min read
Creative technologist — interfaces, installations, realtime graphics
//System journal
5 entries on record
A short defence of doing the slow thing in a fast industry.
1 min read
Designing for twelve-hour shifts changes every rule you thought you had.
1 min read
What four weeks of running Vessel taught me about crowds and keys.
1 min read
Interpolating across missing data is the most common lie in data visualisation.
1 min read
Everything I have learned about realtime comes down to one number, and it is not frame rate.
1 min read