PORTFOLIO_OS // BUILD 1.0
TORONTO_CA // 43.6532°N 79.3832°W
Iris Vale
Creative technologist, Interface designer, Realtime & motion graphics, Sound-reactive installations
I design and build interfaces, installations and moving images for people who want their work to feel alive.
Booking from January
Scroll02Capabilities
What I do
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Realtime systems
Installations and stage systems that answer a room in the same second, not the next one.
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Interface design
Control rooms, readers and tools for people who look at one screen all day.
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Motion & titles
Sequences built from sound and data rather than keyframes.
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Sound-reactive work
Rooms, walls and surfaces that listen before they speak.
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Data visualisation
Large, awkward, real datasets — shown honestly, gaps included.
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Technical direction
Coming in early enough to stop the expensive decision being made twice.
03Readout
By the numbers
- Years building realtime work
- 15
- Latency budget, glass to glass
- 40ms
- Projects shown here
- 12
- External requests on this site
- 0
04Sequence
How a project runs
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Find the constraint
One afternoon in the actual room. What is fixed, what is negotiable, what has already been decided without anyone saying so.
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Build the ugly version
A rough end-to-end that proves the hard part works. No styling, no comfort — just the risk, removed.
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Make it feel right
The part that cannot be specified: timing, weight, restraint. This is where most of the budget should go.
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Hand it over properly
Documentation a technician can follow at 6am without calling me.
05Inbound
What clients say
She found the one number the whole project actually turned on, and then refused to let us decorate around it.
We asked for a light show and got a piece of architecture. Visitors slow down without being told to.
The console shipped on a Friday and by Monday the operators had stopped mentioning it. That is the highest praise this building gives.
06Worked with
- Halo Transit
- Kelp Biennale
- Fathom Pictures
- Studio Renn
- Ocean Signal Trust
- Northgate Energy
- Dune Theatre
- Cartwright Press
07Journal
From the log
All logsWhy I still write the shader by hand
A short defence of doing the slow thing in a fast industry.
1 min read
A control room is not a dashboard
Designing for twelve-hour shifts changes every rule you thought you had.
1 min read
Notes from a corridor that listens
What four weeks of running Vessel taught me about crowds and keys.
1 min read
08Uplink
Open a channel
Tell me what you are building, when it has to exist and what is in the way. I read every message myself.
Booking from January